I had only played the original and was very disappointed

The difficulty for Animal Crossing Bells me is that the game forces the crafting system for you personally for the vast majority of the items you may want and the recipes are entirely RNG. If you'd like a specific furniture collection you can't rely upon a specific vendor to market that product, you need to expect that you receive all the recipes and none of those items require materials that may only be obtained in specific areas of the year.

Frankly, I did not like Tortimer Island in New Leaf. Those minigames were clunky and I did not like how easy it was to create bells out of the horned beetles and sharks. It felt oddly disjointed. I think There's a way to integrate Tortimer Island elegantly though

I had only played the original and was very disappointed when the only gyroid that seems in the Entire game is when you construct a bridge or ramp

New Horizons at least attempted to make it feel like the characters were farther apart than in New Leaf by having two quite different ones in the very start of the match, but after some time the elimination of hobbies only means neither match really has considerably for the villagers to talk about. I believe I would be ready to give up a couple content updates in the event the trade off was dialog at least on par with Animal Crossing Items For Sale the first, though rather Wild World.